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Iso vs. 3d

Started by TANSTAAFL Aug 24, 1999 at 2:12 PM 20 replies 4.5k views
Original Post
TANSTAAFL
TANSTAAFL
i dont know about the rest of you, but i certainly prefer looking at beautiful pre-rendered images. the current 3d stuff isnt quite "there" for me yet, although i feel it has improved by leaps and bounds in the last few years.

also, i've noticed a lot of posts about "3d iso engines".... now this is just silly.

there is, IMO, a clear difference between iso and "3d". iso has no perspective correction, and 3d does.

Get off my lawn!
Gizmo
Gizmo
I'm not saying that 3d forces your game to be fast paced. It just seems like thats the pattern they all follow.
TheWind
TheWind
I completely agree with tanstaalf in this matter, 3d is great for some kind of games but the detail you can achive using 2d iso engines is beyond the current state of the art in 3d engines. Also isometric view is great to me for many games, not only RTS or pseudo-RPG ones, also for arcade (any one remebered Zaxon, Sigma-7, etc..?)
NuFAN
NuFAN
Hi,
you normally should do all the 3d stuff before using the blitting routines. It's just that the hardware normally renders faster than blitting the stuff.

3D ---> AI ---> 2D Blitting

If you don't do it this way, you can get some bad results, I never had this problem, but a guy of Creative Asylum told me, and he never told me something wrong, so I believe him.

It's easy to do, believe me. We use 3D to created craters and stuff like that, it looks nice, and the buildings on it look nice because they're pre-rendered.

CU

------------------
Skullpture Entertainment
#40842461

Graphix Coding @Skullpture Entertainmenthttp://www.skullpture.de
Gizmo
Gizmo
I just thought of two games that combine 2d and 3d, quite well. Think of FF7 and Resident Evil. Instead of creating an isometric view using tiles you could use big pre-rendered bitmaps and draw your 3d objects on top of it. I don't know the specifics of how those games work, but it seems to work well.
mutex
mutex
Hello everyone,

I've written a small 3D isometric engine which currently has support for floors, walls, and objects. It's by no means complete (just a preprealpha), but should give people some idea on what can be done. You can download at:
http://members.xoom.com/mutex0

Included is a Readme, be sure to read it to get the keys. You can also switch between fullscreen and windowed by pressing 'D' and Alt+Tabbing works without crashing. I don't want to spam the board, so if you want more info posted, just ask =)

- Bao Nguyen

mutex
mutex
I'm so sorry about that, just a bad link. It should work now (I downloaded it and ran it). Thanks for the notice =) I also found out one of the files (DDFVIEW.EXE) was debug, fixed that. I'm so messy =)

Dragun
Dragun
Ditto for the Nine-five.
mutex
mutex
sorry again, i uploaded the unicode version of ATL.DLL, which probably caused that problem, assuming you downloaded it. anyway i uploaded the ANSI (95/98) one, all you need to download is the ANSI ATL.DLL (~30kb)

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