Original Post
Team name
Lit Fuse GamesProject name
GunblasterImportant
Commitment here is the key - if you decide to forfeit or become "unresponsive" for extended period of time, I will be seeking for a replacement that can continue in your footsteps. In such case, he or she will be using work created by you to finish it without claiming ownership over it. In other words, you will receive a place in credits section of the game and official documents. Again, if you cannot manage your own time and dedicate some of it to this project - think again before applying.Brief description
Continuing work from couple years ago, this project will combine efforts of various individuals who will put time and resources into assembling an installment of a small game or a demo for prospective employer within a time frame of 6-10 months.Target aim
Our target, as described above, is to produce playable game demo, within specified time frame. Make no mistake - I have worked and received HD as part of my university' 1 year project on the team, working and producing workable prototype for a local client.Compensation
A compensation for your efforts will be a demo, assembled with your and other people' efforts that you can show to your potential employer.Technology
Project Management Ace Project - This set of tools has helped my team to forgo quite a few obstacles on the way to completing the project on time. It also features forum and document storage area to assist with communication needs. Code Repository SVN as a tool of choice, provided by Google SVN. Asset Management Due to lack of funds, I cannot purchase Alienware DAM software package, while majority of other digital asset management tools are either of enterprise scale and are too complex, or are yet too immature to be considered. Therefore, FTP (with assistance of Synchronization) is going to be our choice. Language C++, complemented by rich functionality of Boost libraries. Rendering Open Source 3D Graphics Engine - OGRE. Audio BASS or FMOD, depending on programmer' experiences. I personally used FMOD before and found it outstanding in terms of ease of use and functionality.Talent needed
Talent found Audio and SFX experienced person - Mr. Taylor, Australia 3D Artist - Mr. Kulis Concept Artist Can create concept sketches in specified theme, refinement and conversion of it to digital format is desirable. Ideally you are able to sketch on paper, import it into an image and refine your work in one of painting software (Adobe Photoshop, Paintshop, GIMP or others). This means that you are in-between beginner and intermediate, but those of above skill are certainly more than welcome. Programmer An intermediate programmer, who posesses some knowledge of design patterns and is able to work in conjunction with others. Examples of code are a plus, but not mandatory, adaptability to other programming styles however is. Animator/3D Artist Reasonably experienced (not necessarily with [freelance] work experience), a person who can create visually appealing 3D models (and animations) for/of in-game characters, not necessarily of high polygon or animation complexity. Texture Artist Reasonably experienced (not necessarily with [freelance] work experience), a person who can create textures for models created by 3D Artist. Having certain experience in this field, I will provide him/her with "template" texture assets.Team structure
Right now it is only your humble servant, however I will be looking inside University of Ballarat (Australia) for people finishing their Games Technology course this year.Website
A separate website is not needed, as team will be using external resources to fulfill its role for communication, data storage and other needs.Contacts
acolytee AT hotmail.com, daniel_protopopov AT yahoo dot com dot auAdditional Information
Richard, former leader of the project, has approved usage of his ideas and concepts. Initial game design document can be seen here. Additional documents (SPMP and SADD) along with Communications and Change Management Plan(s) will be provided. While team is not assembled, I cannot provide Work Breakdown Structure document, however I tend to believe more and more that iterative(incremental) development is going to be our path here. Having created and maintained a few successful projects (such as Armada Online wiki), I will not be reluctant dealing with issues within the team by being prompt and precise, as well as assisting ANY member. I do possess a bit of everything (with "major" in programming), but will not miss a chance to learn something new from a more experienced individual.Screenshots