Original Post
Comments for the review of PC-Lint
Quote:
Original post by Shannon Barber
$389 is cheap.
Quote:
http://gimpel.com
PC-lint for C/C++ the longest continuously advertised software tool in human history, was first introduced in 1985.
Quote:
Original post by luckybit
I think that the most part of the bugs reported on "bug of the month" are due to C/C++ itself and these bugs are easily avoided if one use a more modern language.
When a programmer has to write large and complex programs needs a language that allow him to focus on the problem and not on the language's subleties.
Quote:
Original post by Rattenhirn
What language would I use for a large and complex program like an AAA game?
Quote:
Original post by luckybitFor writing AAA games maybe C/C++ today is the only choice, but AAA games are not the only kind of sofware existing in the world.
Quote:
Original post by Rattenhirn
Indeed! There's a lot of software that can only be written in C/C++.
Quote:
So, please tell me why you felt the urge to go ahead and state out of the blue on this threat that the solution is to use a "more modern language"?
I don't get it!
Quote:
Original post by Konfusius Quote:
So, please tell me why you felt the urge to go ahead and state out of the blue on this threat that the solution is to use a "more modern language"?
I don't get it!
It has been said again and again, but here goes...
C/C++ are low level languages. You have to do much boilerplate code and spend lots of time (coding and debugging) even on things which are trivial in higher level, more abstracted languages.
With modern processors and large main memory, there are less and less cases where the memory/performance gain that C/C++ can get you justify the vastly increased development burden on the programmer. That's a good reason for switching to another, modern, HLL. After all, most of these languages provide a native interface which can be used to optimize performance-critical parts of your code (rendering etc).
Quote:
With modern processors and large main memory, there are less and less cases where the memory/performance gain that C/C++ can get you justify the vastly increased development burden on the programmer. That's a good reason for switching to another, modern, HLL. After all, most of these languages provide a native interface which can be used to optimize performance-critical parts of your code (rendering etc).
Quote:
Original post by Rattenhirn
That does not answer my question at all.
How can using a "more modern language" solve practical problems with C/C++ better than using PC-Lint?
Some people use C/C++ because they like or they have to or there's no viable alternative.
Quote:
Original post by KulSeran
To expand on Rattenhirn's post, the attitude that "with all these more powerful processors who cares!" gets me too.
Quote:
Am I the only one upset that my fancy new quadcore takes just as long(or longer) to do some tasks as my old 486?
Quote:
One more reason I still use non-gui programs like vim, I can type /searchstring as fast as i possibly can, and there is no way it will screw up my document unless i typo. But I still woulda thought the GUI stuff would have improved by now.
Quote:
Original post by Konfusius
The discussion was about how much time PC-Lint saves and it was my point that a lot of time can be saved by considering alternatives to and/or minimizing usage of C++.
Quote:
Original post by KonfusiusModern processors are already optimized for heavily data-driven applications, which means interpreted or byte-compiled HLLs perform well on them.
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more