Original Post
Hi, I'm trying to use vertex shading to get my colors to show through strongly. However depending on the blending function I choose I get very different behaviors. I'm not really using any special lighting. All I'm trying to do is get it so that the vertex color I set on my model shows up on the screen as what I set it to as close as possible. Right now I'm using something like this glBlendFunc(GL_SRC_COLOR,GL_ONE); and the results are somewhat mediocre. Any suggestions?