Skip to main content
GameDev.net gamedev.net
🔒 Locked

vertex shading

Started by bigryanjoel Feb 21, 2009 at 6:50 AM 0 replies 850+ views
Original Post
bigryanjoel
bigryanjoel
Hi, I'm trying to use vertex shading to get my colors to show through strongly. However depending on the blending function I choose I get very different behaviors. I'm not really using any special lighting. All I'm trying to do is get it so that the vertex color I set on my model shows up on the screen as what I set it to as close as possible. Right now I'm using something like this glBlendFunc(GL_SRC_COLOR,GL_ONE); and the results are somewhat mediocre. Any suggestions?
zedz
zedz
I cant really understand what u want to do, in this caase a pictures is prolly best
a creenshot of what u have + a mockup of what u would like to achieve

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.