Original Post
Hey, I wanted to integrate some sort of "chemics engine" into my next game. What I am thinking of is some engine which automatically calculates chemical reactions, the resulting energy and so on. So maybe you create tow "ChemicsObject"'s in 3D space and tell the engine they are made of H² and O² and have a specific mass, and the engine automatically generates a new ChemicsObject of H²O with 2 times the mass. Then you can combine these Objects with some Graphics Engine to see the results. My questions are: 1. Are there libraries for this (I couldn't find any) 2. If there are none, how would you design such a engine? Are there any articles/etc. on this? Thanks in advance gandi