Original Post
So I'm working on a RTS movement system, where the goal is I select a group of units. click/hold a key, drag my mouse, and then move my units to random points allong where I draged my mouse. BUT the user could move the mouse more than its size in a single update and I'd end up with my units scattering something like this -- ------ -. I'm using allegro,I think the fix would be something like drawing a line between each mouse location and getting all the points between each location. the problem would be I'm not sure how to go about doing that Oo.