Original Post
so, first off I'm going to say that I'm not a graphics programmer, I'm an AI programmer, attempting to write a 2D app to test some of my AI behaviors, but I do have some basic understanding of opengl and graphics programming. So, I'm using glut to make my life easier, and I set it up with gluOrtho2D( 0, 800, 0, 600 ); The problem was that when I made a quad (for the background texture) and its dimensions is 1x1, and it covers a big part of the screen. This doesn't make sense to me since the ortho call should have made it so that the bottom left pixel is (0,0) and the top right pixel is (800,600). Is there a way to fix this so that my assumption of the ortho call is correct? Thank you very much in advance! [EDIT: well, i figured it out, i forgot to make glMatrixMode and glLoadIdentity, and that did it] [Edited by - dagabe14 on February 25, 2009 2:26:12 AM]