Original Post
Hello once again :) I'm trying to have nice looking semi transparent textures, like the fence in the image. The problem is even with linear filtering enable it looks terrible. The left sample is from RFactor, my parameter for quality. The right sample is mine. The first one has an amazing result while mine looks terrible and noisy on the distance.
Is there something I can enable to have the first image effect? Or should I do some shader for antialiasing the texture (if so any docs/articles for this)? I have already tried a lot of configurations with mipmaps, without them, and tried different levels of texture filters with no success. Any help will be appreciated... [Edited by - biraneto on February 26, 2009 1:43:52 PM]
Is there something I can enable to have the first image effect? Or should I do some shader for antialiasing the texture (if so any docs/articles for this)? I have already tried a lot of configurations with mipmaps, without them, and tried different levels of texture filters with no success. Any help will be appreciated... [Edited by - biraneto on February 26, 2009 1:43:52 PM]