Original Post
Hi, I works with C++/GLUT/OGL Now I developp with C# and I want continued my development with this language. OGL works fine with C# ? What is the performance of the binding ? thanks
using OpenTK.Graphics;[...]public void Render(){ GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.Clear(ClearBufferMask.ColorBufferBit); GL.Begin(BeginMode.Triangles); GL.Color3(Color.MidnightBlue); GL.Vertex2(-1.0f, 1.0f); GL.Color3(Color.SpringGreen); GL.Vertex2(0.0f, -1.0f); GL.Color3(Color.Ivory); GL.Vertex2(1.0f, 1.0f); GL.End();}using Tao.OpenGl;[...]public void Render(){ Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Gl.glOrtho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0); Gl.glMatrixMode(Gl.GL_MODELVIEW); Gl.glLoadIdentity(); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); Gl.glBegin(Gl.GL_TRIANGLES); Gl.glColor3(0, 0, 0.3f); Gl.glVertex2(-1.0f, 1.0f); Gl.glColor3(0.5f, 0.7f, 0.1f); Gl.glVertex2(0.0f, -1.0f); Gl.glColor3(0.9f, 0.9f, 0.85f)); Gl.glVertex2(1.0f, 1.0f); Gl.glEnd();}This topic has been locked by a moderator. New replies are not allowed.
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