Quote:Original post by Girsanov
Quote:Original post by Booze Zombie Hey, those wacky Cuban revolutionaries did it for real... anyway, a lot of actions are automated (in my plan). You fill the base up with stuff and the soldiers their manage it on their own. |
If you think cuban revolutionaries did it the way you described, you need to read up on cuban revolutionaries:
Search for "Cuban" to see that the Cuban Revolution was a Guerrilla campaign.
Also, if a lot of those actions are automated, why have them at all? You could argue that most RTS games automated the process of harvesting resources, constructing buildings and assembling units. That is why we "count to 60 and our barrack is done" - it is all automated like in your game. |
Hey, I didn't put "realistic" in quotation marks just because it looked cool, y'know?
It's realistic for a game, perhaps that would be a better way of putting it?
Besides, once they took over some major area, they got an army going, didn't they? That's how I planned the beginning of the game. Guerrilla warfare until you secure a city and can mobilise some more troops.
Quote:Original post by swiftcoder 350 is a lot of units for an in-depth simulation. A lot of modern RTS have fairly tight unit caps, and with that amount, you will be pushing your minimum specs pretty high. |
Okay, so basically, I thought about it... instead of controlling every section of your army, you can control battalions of up to 200 soldiers, but your army would be bigger than that, but you could only control 200 soldiers yourself (in the classic point and click manner).
You can then go to a map screen select another army group and your camera warps over to that group or you can issue orders from the map screen like "raid here" (kill the enemy and steal their stuff) with a drop-down menu having options like "take trucks with you" "take jeeps with you" and other things, so your soldiers know what you want them doing without you having to take your mind off the squad you want to directly control. Other options such as "attack move" and "capture this area" would exist and they're pretty self-explanatory.
But your army can do things on it's own. Like you'd get an alert that a section of your army is chasing down a hostile force attempting to hide in the mountains (which would come up in a pop-up box on the left). You could tell them to stop, order them to build a barricade on a choke point on the mountain, sneak up behind the enemy, march in or disengage.