Original Post
Hi, I'm getting in a bit of a state working out how fonts work for games. Assume a game is cross-platform and multi-lingual, I clearly don't go creating my own font of thousands of characters, so how does this work? Do I specify what font to use on each OS for each language and hope it exists - if it doesn't what would be the next step? Also, it seems the best way is to use a truetype font and then create a bitmap of it, but how does that get around the problem of something like an m taking up as much room as a comma, it would look a little silly...