Original Post
Hi I'm having a problem dealing with Multisampling in conjunction with LogLuv HDR encoding. my card is 7600gt and I'm using the latest drivers the problem is when MSAA is on, I get strange single pixel artifacts somewhere (not visible), that messes up luminance calculation and the luminance of the scene suddenly turns up white, so the scene flickers one frame, and it's completely random, this problem never arises in No MSAA mode. for LogLuv Encode/Decode I use the common NAO32 described here and here is what I do for HDR / luminance measurement, etc. 1- render scene using LogLuv Encoding into AA surface (RGBA8) 2- Copy the AA surface into RT Texture using StretchRect 3- Downsample and Decode LogLuv from RT Texture into RGBA16F 4- Measure Luminance 5- Threshold and Bloom 5- Final HDR (Tonemapping + Bloom + DecodeLogLuv) Am I missing something here ?