Original Post
hey again all. One more question: What do GL_PRIMARY_EXT, and GL_CONSTANT_COLOR_EXT represent? (env_combine extention)
the spec says that GL_PRIMARY is the primary color, but what exactly does that mean? is it the vertex color, the vertex color times the texture color? Im confused.
Similarily, what is GL_CONSTANT_COLOR?
thanx again for your help.
Waramp.