Original Post
I am learning NVIDIA PhysX,and I want to create a soft body.. How to create the soft body from a 3D model.I can create a cloth from *.ms3d file,I load a 3d model with Irrlicht,and get the cloth's vertices and indices data from mesh buffer,then construct NxClothMeshDesc,the last thing is creating a cloth. I think the soft body is similar to the cloth,it could created from *.ms3d too. But I don't know how to construct NxSoftBodyMeshDesc.Why the NxSoftBodyMeshDesc without indices data??while It has tetrahedron. wish I express myself exactly,I am sorry for my poor English.