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Fallout3 Terrain system?

Started by Great_White Apr 2, 2009 at 3:10 PM 2 replies 1k views
Original Post
Great_White
Great_White
Hello all, is there anybody knows what kind of algorithm is used in Fallout-3 for the terrain ? Thanks
"A human being is a part of a whole, called by us,universe, a part limited in time and space. He experiences himself, his thoughts and feelings as something separated from the rest... a kind of optical delusion of his consciousness. This delusion is a kind of prison for us, restricting us to our personal desires and to affection for a few persons nearest to us. Our task must be to free ourselves from this prison by widening our circle of compassion to embrace all living creatures and the whole o
Fingers_
Fingers_
It's a regular heightmap terrain. Some parts of the terrain creation and placement of decorative models are procedural. It's the same engine as Oblivion.
Great_White
Great_White
what about the lod management?
"A human being is a part of a whole, called by us,universe, a part limited in time and space. He experiences himself, his thoughts and feelings as something separated from the rest... a kind of optical delusion of his consciousness. This delusion is a kind of prison for us, restricting us to our personal desires and to affection for a few persons nearest to us. Our task must be to free ourselves from this prison by widening our circle of compassion to embrace all living creatures and the whole o
Matt Aufderheide
Matt Aufderheide
I think Its a straightforward patch-based terrain (probably uses quadtree) with a lower poly "distant" terrain for far-viewing. Nothing special.

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