I'm wondering what advantages a square tile isometric engine has over the other types, and if it would be worth it to make a square tile isometric engine.
any links that would give a lot of info would be appreciated
someone
I'm wondering what advantages a square tile isometric engine has over the other types, and if it would be worth it to make a square tile isometric engine.
any links that would give a lot of info would be appreciated
someone
MHO is that square tiles combined with various overlays offer the best performance/appearance tradeoff.
/Niels
Rectangular:
You have fewer blits to do
You have to have more tiles to do the same job
different heights require more work
Rhomboid:
you have more blits (twice as many as rectangular)
you need fewer tiles to do the same job
different heights dont require as much work
(If you say SimCity, we just generally disagree on what looks good and what doesn't - and since taste can be an everlasting debate, I'll let it rest)
/Niels
Just decide if the look or the programming is more important.
Reaver
Heres an article I wrote on the comparison between iso and square tiles.
-Geoff
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