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square tile iso engine

Started by GameDev.net Nov 19, 1999 at 10:52 PM 7 replies 1k views
Original Post
GameDev.net
GameDev.net
I'm deciding on whether i should make an isometric tile engine or a square tile engine for a game i'm making. I was playing around with the StarCraft editor and i noticed that although it's a isometric game, it had square tiles.

I'm wondering what advantages a square tile isometric engine has over the other types, and if it would be worth it to make a square tile isometric engine.

any links that would give a lot of info would be appreciated

someone

Dragun
Dragun
Iso and squared engines are exactly the same except for one point: depth. With an iso engine, you can have hills and trenches like SimCity 2000/3000.
Niels
Niels
May I suggest browsing through some of the older threads on this site - there has been plenty of discussions about Iso vs. square tiles.

MHO is that square tiles combined with various overlays offer the best performance/appearance tradeoff.

/Niels

<b>/NJ</b>
Dragun
Dragun
To counteract Niels' HO, I believe that the isometric view offer better visual appeal than squared tiles at a reasonable speed penalty.
TANSTAAFL
TANSTAAFL
here are some of the tradeoffs between rectangular tiled iso engines (starcraft) and rhomboid iso engines (Civ, SC, AoE)

Rectangular:
You have fewer blits to do
You have to have more tiles to do the same job
different heights require more work

Rhomboid:
you have more blits (twice as many as rectangular)
you need fewer tiles to do the same job
different heights dont require as much work

Get off my lawn!
Niels
Niels
Which has a more appealing UI, Simcity or Starcraft?

(If you say SimCity, we just generally disagree on what looks good and what doesn't - and since taste can be an everlasting debate, I'll let it rest)

/Niels

<b>/NJ</b>
Reaver
Reaver

In my opinion, it's just the look. Programming comes second.
If programming came first, you probably would have picked square tiles.

Just decide if the look or the programming is more important.

Reaver

Pikachu
Pikachu
Starcraft is square? Looks like regulars isometrics with an overlay of a square map for use to draw ojbects on the map and places buildings during the game, but the landscape is isometric. It's a nice way of doing it.

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