Original Post
Hi! Is there a way in OpenGL to manually override which mipmap level to render with? Something like this: glBindTexture(... //a mipmap texture glSetMipMapLevel(4); DrawObject(); What i'm trying is to use linear filtering to achieve the blur described here: http://www.gamasutra.com/features/20010209/evans_pfv.htm (2/3 down) I don't want fullscreen blur, just a blur on individual textures. So if I generate the mipmaps as I load the texture there should (i hope) be a way to do this without having to render small version -> copy to texture -> render big version, which would be inefficient in comparison. Thanks for any help!