Original Post
I tried reading through Enginuity, and it looked like it had some really good info in it, but a lot of it was, honestly, just over my head. Like, I know that I'll need to make sure I'm handling memory safely and not leaking it all over the place, and the particular method given in Enginuity seems good, but I'm still struggling with some of the basic underlying concepts, like the data structures you want to build to hold all of your assets with, or how to write a gamestate manager. Or, uh, how to even write a single game state in and of itself, for that matter. So, are there any really scaled back, more introductory-level kinds of tutorials for this sort of thing?