Original Post
Hey Normally I just add velocity to characters position to move characters about, nice simple and works for most of the demos I work on anyway. I decided it was about time I step up my game and use some real physics, Newtonian linear motion at least. So now I have a bot moving,but my bot is trying to approach an object, but because Im just applying a force in the direction of the object, he gets there but is going too fast and goes miles past it. I want to know how to slow down to approach an object, i.e. calculate the force needed to slow down in time. also if I collide with an object how do I get it to jump back a certain distance instantly but not keep going in the direction the force was applied. My game is in 2d :) thanks