Original Post
I have been working a lot with dds textures. Been using the nvdia tools to save directly as dds. I have always used DXT1 for just standard textures on models. And DXT5 for textures with alpha channels. But is there really a difference in using the other methods? Like dxt3, 8, 8.8 etc. Does it matter for use on models? Any guides, on what method should be used for what purpose? I am making textures for use on models to be used in a 3D game, some with normal maps and specular. Some without.