Original Post
Hi, I would like to approximate a circle with quads. The quads should overlap the circle in a way that there is no area of the circle uncovered. What I want to find is the best possible way to calculate the quad size and number of quads. Being able to use the lowest possible number of quads with a reasonable overlap would be the target of this research. In other words there are two parameter: 1. number of quads 2. overlap of quads and both should be as small as possible. Any good references or thoughts for a starting point? - Wolfgang
