Original Post
I have no skills in game development. I am simply trying to understand the challenges of modern game development. What goes wrong in the relationship between animators and programmers in a project such as Fallout 3. The animations and interactions between the character and his/her world are incredibly flawed in Fallout 3. The way the character model interacts with the environment is sloppy. Could anybody speculate on what causes these poor results. In contrast COD4 models interact with the environment very naturally. What is required of the dev team to get the most realistic and natural results in regards to character model environment interaction? -Mike