Original Post
Hello all. UPDATES: The First Tutorial: Basic Physics Stuff The Second Tutorial: Constraints and Springs The Third Tutorial: Fluids in Games I have recently begun a series of tutorials on point-based physics programming for beginners, writing together with Grant Kot (kotsoft on youtube/gmail). We are in general trying to give good explanations to the physics underlying things and to give very easy-to-read code as examples. Our first tutorial is out, covering very simple concepts in forces. (Its implementation is shared with the same great technique as Thomas Jakobsen's paper and talk on "Advanced Character Physics" which I am sure many of you know) The second tutorial, in writing at the moment, is a introduction to the concept of spring forces and iterative constraint solving, their implementation in Verlet, and will build a small room with stacking circles (Or spheres as a very simple extension). The third tutorial will cover one of my favorite topics: fluid simulation using SPH. We will cover the equation splitting concepts, ideas behind Navier-Stokes, and hopefully nail down a great explanation to the implementation. I hope this isn't seen as some ridiculous advertisement. We really want to create a series geared toward developers of real-time applications like games, so I thought I would try to give back to this great community from whom I have learned much. I hope you enjoy! This is the first tutorial. Any critiques are welcome. The First tutorial [Edited by - brandonpelfrey on June 7, 2009 11:26:05 AM]