Original Post
Here are my current texture parameters. What exactly do I need to keep or take out because none of the results are changing and look bad still. glGenTextures(1, &(this->GL_Texture_Index)); glBindTexture(GL_TEXTURE_2D, (this->GL_Texture_Index)); glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); float largest_supported_anisotropy; glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy); glTexParameteri(GL_TEXTURE_2D, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);