Original Post
Hello, I'm new to this forum and this site in general and I can't seem to find the info I'm looking for. It is possible that this topic was never raised. I'm not able to find in the PTK documentation the info about how to draw one graphic onto another and, as a result, get permanent change of the original image. I'm just testing the PTK lib to see if it suits my needs. Before when I used SDL, it enabled me to draw one surface onto another and as a result get a new surface. This is very important for the debris in the game. If I need to store location of debris graphic and redraw it every time it is supposed to appear on the screen, it would slow down whole game. But if the game level surface is altered permanently there is no need to store anything, the debris graphic is always visible on the game surface. There will be a lot of debris in the game. I was wondering if anyone with PTK experience can help me out, the PTK itself is very easy to use, make many things easy and until now I was very thrilled with it, but this lack of info is frustrating. I also mailed the question to the authors of the PTK, still no reply. Regards