Original Post
Hello, i have a short question. There are the two functions glBindFramebufferEXT and glBindRenderbufferEXT. Usually i call glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboid); to enable rendering to the texture. As you know its possbible to add a renderbuffer to the fbo. So, when a renderbuffer is attached to the fbo and i call glBindFramebufferEXT, then does Rendering happens to the framebuffer and renderbuffer ? Or do I have to call glBindRenderbufferEXT too ? regards, c-mos