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Dark Empire action rpg needs modelers.

Started by Subinac Jun 12, 2009 at 9:40 AM 8 replies 1.7k views
Original Post
Subinac
Subinac
Digivance Game Studios Company registration pending Dark Empire (Code name) We are currently calling this project "Dark Empire" with plans to change the name to something a little more compelling later in design. Brief description: This is a medium to large scale indie action rpg game that will place our player in a "steam punk" like atmosphere. All characters in the game (player included) can use both melee and ranged weapons ranging from swords and daggers up to laser weapons. The game places our player in a fantasy world that allows them to build and customize their character through skills, stats and abilities. The storyline is a captivating story of love, betrayal and war (all the making for a best seller no?). Through exciting and compelling game play, and an intense plot twisting storyline we believe we can successfully create a commercial quality video game. Target aim: Retail Compensation: Profit Sharing Technology: Ogre3D Rendering Engine PhysX Open Input System (OIS) Crazie Eddies GUI (CEGUI) SDL Mixer C/C++ Expat (xml parser) Talent needed: Modelers: We are in need of modelers to trace the concept images from our artists into 3d models. We currently have one artist working on some drafts and may have another joining soon. Writers: We are also looking for another writer to join the staff and help with various items such as story line and dialog writing. Programmers: We are also looking for one more programmer that is familiar with the above listed technologies to assist with coding both the Map Editor and the Game Client programs. Team structure: Dan - Team Leader / Lead Programmer Tony - Lead Designer Nick - Artist Website: http://darkempire.digivance.com *Requires you sign up for an account to view more info* Contacts: Daniwan@Digivance.com - (Email and MSN) DigiDayor - (AIM and YIM) Previous Work by Team: Many examples of the Ogre3D tutorials that can be found via their wiki. These are slightly modified versions that display a working knowledge of the systems that will be used in the game. There is also a demo application that shows the usage of all the features that have been learned via these tutorials. The programming team is currently working on the Map Editor for this project which should have a short demo available within the next week or so. Additional Info: We have began production on a custom map editor that can be used by the team to create the world's used in the game. The designers are pushing the content and story line along nicely. We have recently recruited a new artist, and may have another one joining the team soon. Feedback: ENCOURAGING ONLY [Edited by - Subinac on June 24, 2009 10:32:32 AM]
Thanks Dan Mayor Daniwan@Digivance.com DigiDayor on AIM
dark_matter
dark_matter
The storyline is compelling and will keep player interest throughout the twists and turns. I really think this is going to be very successful. Looking forward to being a part of it.


Subinac
Subinac
I was unaware that PhysX isn't portable... Thanks for pointing that out, I will start researching better technology.
Thanks Dan Mayor Daniwan@Digivance.com DigiDayor on AIM
Jroggy
Jroggy
If by portable you mean multi-platform, then you are incorrect. PhysX will run on Windows, Linux, the Wii, xbox360 and the Playstation 3.

However if the extra few percent of user base from Mac OSX is really important to you, you could look into Bullet, which is another popular Physics API. It will run on the same platforms, Mac OSX and iPhone.

Personally I prefer PhysX over Bullet and if you're using Ogre there's NxOgre which helps integrated PhysX into Ogre. There's also OgreBullet, but I don't think it's maintained quite as much.
Zakwayda
Zakwayda
Quote:
However if the extra few percent of user base from Mac OSX is really important to you, you could look into Bullet, which is another popular Physics API. It will run on the same platforms, Mac OSX and iPhone.
Are you sure PhysX doesn't support OS X? (Unity uses PhysX and is Mac/iPhone-compatible...)
Jroggy
Jroggy
Oh, that's right. I forgot Unity uses it. They use a modified version though, do they not? They may have ported to OSX themselves. I just couldn't find any info on OSX/iPhone.
Subinac
Subinac
** Original post edited to reflect recent progress & changes. **
Thanks Dan Mayor Daniwan@Digivance.com DigiDayor on AIM
Subinac
Subinac
We have just recently recruited a new concept artist with 2 more potential artists on the way. Our Map Editor program and story line are well on their way and we have about half of the main characters of the game designed. We are still in need of modelers to help convert the concept art to reality, we are greatly considering adding another designer / writer and possibly another programmer. Please read the original post which has been edited to reflect the project's current state for more information and contact details.
Thanks Dan Mayor Daniwan@Digivance.com DigiDayor on AIM
HunterStudios3D
HunterStudios3D
I would be interested in being one of your modelers. You can check out my portfolio (work is still being upload but it was a busy week because my house flooded) at www.hunterstudios3D.com. If you would like to send me one of your concepts so that I could show you what I am capable of I would be happy to do so. Hope to work with you.
Alec Goldstein3D Artist

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