Original Post
Digivance Game Studios Company registration pending Dark Empire (Code name) We are currently calling this project "Dark Empire" with plans to change the name to something a little more compelling later in design. Brief description: This is a medium to large scale indie action rpg game that will place our player in a "steam punk" like atmosphere. All characters in the game (player included) can use both melee and ranged weapons ranging from swords and daggers up to laser weapons. The game places our player in a fantasy world that allows them to build and customize their character through skills, stats and abilities. The storyline is a captivating story of love, betrayal and war (all the making for a best seller no?). Through exciting and compelling game play, and an intense plot twisting storyline we believe we can successfully create a commercial quality video game. Target aim: Retail Compensation: Profit Sharing Technology: Ogre3D Rendering Engine PhysX Open Input System (OIS) Crazie Eddies GUI (CEGUI) SDL Mixer C/C++ Expat (xml parser) Talent needed: Modelers: We are in need of modelers to trace the concept images from our artists into 3d models. We currently have one artist working on some drafts and may have another joining soon. Writers: We are also looking for another writer to join the staff and help with various items such as story line and dialog writing. Programmers: We are also looking for one more programmer that is familiar with the above listed technologies to assist with coding both the Map Editor and the Game Client programs. Team structure: Dan - Team Leader / Lead Programmer Tony - Lead Designer Nick - Artist Website: http://darkempire.digivance.com *Requires you sign up for an account to view more info* Contacts: Daniwan@Digivance.com - (Email and MSN) DigiDayor - (AIM and YIM) Previous Work by Team: Many examples of the Ogre3D tutorials that can be found via their wiki. These are slightly modified versions that display a working knowledge of the systems that will be used in the game. There is also a demo application that shows the usage of all the features that have been learned via these tutorials. The programming team is currently working on the Map Editor for this project which should have a short demo available within the next week or so. Additional Info: We have began production on a custom map editor that can be used by the team to create the world's used in the game. The designers are pushing the content and story line along nicely. We have recently recruited a new artist, and may have another one joining the team soon. Feedback: ENCOURAGING ONLY [Edited by - Subinac on June 24, 2009 10:32:32 AM]