Original Post
I have a problem (other than the death wish caused by this bug(s)). Has anyone ever seen window messages cause timing issues? (both QPC (with affinity mask set) + timeGetTime()). Vista, 64bit. For example if my (windowed) window hasn't currently SetCapture(hWnd); any mouse movement over my game window jumps my (supposed to be v-synced) FPS from 60 to 70-200 (constant delta of 16ms to 4-30ms averaged over 32 frames). It's very possible that I'm not doing something I'm supposed to be doing with the messages, but I've tried everything any tutorial, msdn or forum post has ever even suggested. I'm on a AMD dual core, but have the timing issue driver patch (which fixed other things..), and I've grabbed various vista hotfixes and prayed for guidance. None of these things seem to help.