Skip to main content
GameDev.net gamedev.net
🔒 Locked

how to decode the dds using mmx

Started by benbon Jun 26, 2009 at 12:40 PM 3 replies 700+ views
Original Post
benbon
benbon
who can give a example about it! thank you!
Promit
Promit
I would start by decoding the DDS without using MMX and then add the MMX later.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
benbon
benbon
Quote:
Original post by Promit
I would start by decoding the DDS without using MMX and then add the MMX later.

Can you share your code,thank you
Promit
Promit
No, I tend to not do other people's work for them. Maybe somebody else is feeling more charitable. Or maybe you'd make a better case for yourself if there was any evidence at all that you'd tried to find code, or documentation on DDS, or in fact put any effort into this at all.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
Washu
Washu
Quote:
Original post by Promit
No, I tend to not do other people's work for them. Maybe somebody else is feeling more charitable. Or maybe you'd make a better case for yourself if there was any evidence at all that you'd tried to find code, or documentation on DDS, or in fact put any effort into this at all.

I think what you're looking for is this.
In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.