Original Post
Hi all, I'm working on skeletal animation support for my graphics engine. Now I can load and animate some existing skeletal meshes. I have an .md5 importer for 3ds max and I load Doom3 models and animatons into 3ds max platform by using it. I'm using kW X-Port to convert'em to .X files. There's no problem with converting and opening'em with DirectX Viewer. But I can't load using my application. D3DXLoadMeshHierarchyFromX() function returns -2005530516. I'm using 3ds Max 2008. Does anybody know how to export models and skeletal animation data regularly with kW x-Port? Thanks in advance. [Edited by - programci_84 on June 30, 2009 9:19:49 AM]