Original Post
i'm trying to convert single-threaded app. to multi-threaded one using immd./deferred context feature in DX11. So far, i managed to separate a rendering fuction (for skydome) into a worker thread. I can see that the worker thread is executing the render function, but there is no skydome in the game ... I tried to use PIX to debug it, but somehow, i couldn't capture anything. i'd appreciate any help. thanks