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Any tip on debugging multithreaded app. (DX11) ?

Started by grunt123 Jul 8, 2009 at 5:01 PM 0 replies 1.1k views
Original Post
grunt123
grunt123
i'm trying to convert single-threaded app. to multi-threaded one using immd./deferred context feature in DX11. So far, i managed to separate a rendering fuction (for skydome) into a worker thread. I can see that the worker thread is executing the render function, but there is no skydome in the game ... I tried to use PIX to debug it, but somehow, i couldn't capture anything. i'd appreciate any help. thanks
Jason Z
Jason Z
I don't think PIX is set up to work with D3D11 yet - you are going to have to rely on the debug output window, an check out all of the HRESULTs from your API calls. There isn't much detail about how you are doing things, but keep in mind that with a deferred context you will still need to use the immediate context to render the batch that you created. Are you doing that?
Jason Zink :: DirectX MVP   Direct3D 11 engine on CodePlex: Hieroglyph 3 Direct3D Books: 

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