Original Post
Yes, I know everybody here has probably written their own pacman clone while learning :) Without further ado, here's mine: http://github.com/schuay/pacman/tree/master Installation on linux: * dependencies: 'sdl' 'sdl_ttf' 'sdl_gfx' 'sdl_mixer' * run "make" * all done! In case you're running ArchLinux, here's a premade PKGBUILD: http://aur.archlinux.org/packages.php?ID=28014 Installation on windows: * download and extract the precompiled windows version: http://cloud.github.com/downloads/schuay/pacman/pacman_sdl_windows.zip * or compile from source I'm not actively developing this anymore, only fixing bugs once in a while. I'd welcome contributions though if anybody wants to work on it! Screenshot
Usage: commandline arguments --help: show this message --level : start with selected level --skin : start with selected skin --editor : start in editor mode. if a levelname is given the editor loads and saves to that level ingame esc/q: quit arrows: movement space: boost p: toggle pause n: new game l: switch level s: switch skin e: enter editor w: (in editor) save map f: toggle fps display h: view highscore Note: in linux you will need to cd to the game directory before playing. [Edited by - Gyna on July 25, 2009 2:29:26 PM]
Usage: commandline arguments --help: show this message --level