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Original post by Sik_the_hedgehog
So, considering what I've read from the posts in this topic, I've reached the conclusion that it'd be cool if there was some kind of specialized wiki that has extra functionality to make documents for presentation in paper easily.
I wonder if such a thing exists =P
Yes, but they're not cheap. See Confluence, for example.
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Original post by sunandshadow
- With a game design project it is important for new people entering the team to read the whole game design document, and for current people on the game design team to be familiar enough with the whole game design document that they do not propose (too many) ideas that are inconsistent with what has already been decided. Becoming familiar with all of a document is much easier to do with a linear document than a wiki.
A wiki can be used to produce a linear document (see above link). Wiki software can even be modified with templates that establish dynamic links between individual pages so that the entire "document" can be read from beginning to end without having to re-navigate via an index page.
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- It is my experience that most game design team members either dislike producing documentation and won't do it voluntarily, or have no ability to write in proper sentences with good capitalization and spelling and all. Therefore it is better to have one or a few designated people writing the actual copy for the documentation, although others should be welcome to discuss design topics in a forum.
You can have people discuss in an internal namespace in a wiki, and then have technical writers or designated designers edit and promote that material to an official, public namespace.
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- A game's design really needs to be a coherent vision with lots of decisions made, and this does not emerge naturally from group discussion, it emerges much more naturally from having the designer take the group's discussions and rewrite them in a consistent and organized document.
The problem here is not the wiki, but the organizational structure. Wikis are just software; how you use them is a reflection of the internal hierarchy of your organization. There are different solution strategies possible for wikis, including collaboration.
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- A document which only one or a few people have access to edit, and which probably exists in multiple copies on various harddrives, is not vulnerable to vandalism the way a wiki is.
A real wiki has a strong permissions system and revision control. Implementations like MediaWiki, TWiki and Moin Moin lean toward access rather than security; others, mostly commercial, do not. Besides, relying on end user hard drives for data redundancy/backup is not a real solution.
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- Documents can be printed out to look nice (wikis can't) and documents in electronic form are just as searchable as wikis are.
Wikis can be printed out to look nice. MediaWiki and its ilk can't, but they are by no means the definitive word in wiki software. Sometimes you get what you pay for.
Please note that I am not pushing Confluence. It's just that I have used it at the job, when I worked at VIACOM on a project with the guys over at MTV. Serious companies use wikis to complete a wide variety of design projects. I only think the challenge faced by indies is the comparatively poor quality - architecturally (try implementing true access restrictions in MediaWiki; it's impossible) - of the cheap and free solutions.