Original Post
I've read and understood NeHe's Lesson 31, which focuses on importing the meshes, materials, ect from a MS3D file, which is great as this is the first 3D model loader I've been able to implement despite a momentous effort on my part. I've gone through line by line of the tutorial to understand it and have successfully implemented it, but it only suggests that skeletal animation will "come later." I understand the basics of skeletal animation, have written my own vector and quaternion classes more times than I care to count, but have no idea how to implement them with respect to MS3D files. An informative tutorial, or a pointer in the right direction, would be greatly appreciated.