Skip to main content
GameDev.net gamedev.net
🔒 Locked

[XNA/SlimDX] UI libraries?

Started by Telastyn Jul 23, 2009 at 3:40 PM 1 replies 2.1k views
Original Post
Telastyn
Telastyn
It's been some time since I've done actual game dev. In the past I've done my own UI which was time consuming, buggy, and generally a bad idea. Forum search showed some old links to flash UIs (not exactly what I want), C++ libs, and broken links. More general web search shows Neoforce Controls which look good, and a lot of things that look worse than my own UI lib. Other alternatives that you've used in the past? The game will be UI heavy, but doesn't need much beyond standard forms controls. I don't care if it's XNA or SlimDX at this point, but .NET interop is pretty much required. And I don't have much tolerance for libraries that are difficult to setup or use. [Edited by - Telastyn on July 24, 2009 11:43:33 AM]
Mike.Popoloski
Mike.Popoloski
Probably the first, more than anything. A UI is hard to generalize into a standard library, and ends up being a very project-specific thing. Most of the UI libraries I've seen that actually try to be generic end up being ugly and/or difficult to use.
Mike Popoloski | Journal | SlimDX

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.