Skip to main content
GameDev.net gamedev.net
🔒 Locked

[wxDev-C++ IDE] How to make project files panel visible

Started by hkBattousai Aug 2, 2009 at 7:03 AM 3 replies 2k views
Original Post
hkBattousai
hkBattousai
I accidentally closed a side panel in wxDev-C++ which shows the file and directory structure of the current project. Whatever I tried I couldn't restore it. I did this same accident a few years ago, but I don't remember how I corrected it then. Can anybody show me way to make that panel visible again?
Dunge
Dunge
Why not use a good IDE? I've hear many times that Dev-C++ is complete crap and should be avoided. Also, I'm pretty sure you can use wxWidgets with any IDE.

Anyway, judging from this screenshot:
http://wxdsgn.sourceforge.net/images/screenshots/upxgui.png
My guess is that you have to go in the "view" menu and check project or something like that.

edit:
http://www.jasonbadams.net/20081218/why-you-shouldnt-use-dev-c/
hkBattousai
hkBattousai
Dunge,

Thank you for your suggestion. After reading the article in your link, I decided to switch another IDE. I was also complaining about this wxDev-C++ thing for a long time, but I had never searched for other alternatives. I going to give a try for "Code::Blocks" and "Programmer's Notepad". I have to admit, both Dev-C++ and wxDev-C++ are nothing but crap.
MichaBen
MichaBen
Quote:
Original post by Dunge
http://www.jasonbadams.net/20081218/why-you-shouldnt-use-dev-c/

wxDev-C++ != Dev-C++. Actually in this article the author mentions wxDev-C++ as a valid option to replace Dev-C++ with.
hkBattousai
hkBattousai
Quote:
Original post by MichaBen
Quote:
Original post by Dunge
http://www.jasonbadams.net/20081218/why-you-shouldnt-use-dev-c/

wxDev-C++ != Dev-C++. Actually in this article the author mentions wxDev-C++ as a valid option to replace Dev-C++ with.


I worked on GUI application using wxDev-C++. Finally I gave up using it when it started to reset the control positions in the window.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.