Original Post
guys after struggling i managed to implement soft edged shadows but i have a problem when i move away from the shadows it go i mean it disappear is it normal????? what should i do???? here is the shots is it because i blur it so hard?? ok here what i do i calculate the shadows by storing the depth then i write the shadows to a floating point texture then blur that texture so hard i set it to a texture with(ScreenWidth / 8) * (ScreenHeight / 8) then blur it with the blur filter which came in the sdk in that blur effect i must convert from pixels to textels i divide by(ScreenWidth / 16), (ScreenHeight / 16) so what???? that's near
alittle far
so far
alittle far
so far