Original Post
Hi everyone... I have been creating a graphical engine for a small 3D game and I want to implement collision detection in-game. I have been reading lots of articles about this, from simple bounding boxes, AABB, OBB, BSP Trees, Octrees, etc. and I understand these techniques. However, these methods seem to focus on collisions between two "separate" objects. But what if I want to test if a character that is inside a room or a ball inside a box hits the walls? Couldn't figure out what technique to use if an object is contained inside another... Any advice would be greatly appreciated! Thanks in advance...