Original Post
Team name: none Project name: none Brief description: I'd like to make a prof layton alike game. Target aim: 1. - write decent story - invent challenging minigame designs - implement prototypes for those ideas 2. - sum it up into some complete playable alpha 3. - fill it up with content (art+sound) - fine tuning gameplay Compensation: once our mmorpg gets ..emm.. i mean, we'll see what revenues we'll get to split it up, if at all. I think, even having some simple minigames that you can show of, based on YOUR gameplay idea, is something worth to take part, eh? Technology: it's a simple game from the tech side of view, it can be ported to all kind of systems. prototype will run on win32 (linux if needed). i'm programming in c++ I will probably use lua for scripting to keep it easy to have all those minigames/screens atomical to easier track progress and development. The underlying core will be a simple state machine, switching those screens and scripts etc. Talent needed: -story writer -(mini-)game designer (inventing them, I don't really want to make clones) (-artist + sounds later on, but i'll keep tracking this thread, feel free to drop a note if interested) Team structure: just me, i'm programmer and 'cause it's a little project, not that demanding from the programming side, i feel capable of managing the development. Website: none Contacts: feel free to post here if u want me to sent u a pm or sent a pm to me. Previous Work by Team: i made some games, i'm also quite skilled in rapid prototyping (snake from scratch in winapi in 15min, simple railshooter with popping up objects in 45min, tetris with highscore etc. 30min(textmode rendering), ...) Additional Info: while game designs/ideas are usually straight forward (wow alike combined with gta4-sandbox type of gameplay and crysis gfx), it's usually very challenging for the actual creators. This fails and no matter how great work designers delivered, they can't change the fail. This game is rather the other way around. It's simple to program. Art is somehow straight forward. But good design of the main game and all those minigames paired with a sophisticated story makes the success (or fail) of this idea. And sorry if that sounds a littly bit sniffy, but I wont start implementing anything, until I find the right ppl for the story and gamedesign. Tho, I won't complain if there is one guy who can do incredible good art+story+game design ;). Feedback: Any, feel free to post anything, i'm pretty liberal, i guess. if you want to apply, please show me a reason that you are that one awesome guy by a simple sample (I dont want a done game, just like 10lines or one scribble)