Original Post
I have a couple of questions to this framework: 1) Will this framework run on a 64bit OS as a 64bit application? (I need it to access more than 4GB of RAM) 2) Will this framework allow me to chose what GPU that I work with, so that I can load different textures in each GPU? 3) Will this framework allow me to load textures from disk into RAM and then later move it from RAM into VRAM (Video RAM) of any given GPU? 4) Will this framework allow me to read the level of free VRAM in each GPU for textures? 5) Will this framework allow me to dispose textures in a given GPU that I no longer need?