Original Post
Hi, ppls,
When i''m loading textures, i''m processing next speps:
1. Load file tga, bmp, pcx,...
2. glBindTexture( ..., tID );
3. some functions with glTexParameteri(.... );
4. [gluBuild2dMipmaps]
5. glTexImage2D(....)
now, after this code where will be my texture, in video card memory ?? i''m right ? or ?
How to delete texture from memory ??
and how i can know about free memory in my videocard ?
thank you !