Original Post
I am trying to use opengl shaders (glsl) in combination with a Qt application on Windows. To compile my Qt app I am using MinGW (I can't use Visual Studio express, because that's not supported by Qt); this means that I have to compile the Glew dll also with MinGW, doesn't it? If so, how do I do it? The Glew docs say that I have to use Cygwin, but isn't that a different compiler to MinGW which wouldn't work in combination with Qt? Second question: I use make (mingw32-make.exe). Which compiler does that use: mingw32-c++.exe, mingw32-g++.exe or mingw32-gcc.exe? Thanks.