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C# / XNA Programmer Wanted

Started by stormygale Sep 27, 2009 at 9:39 PM 13 replies 2.3k views
Original Post
stormygale
stormygale
Team name: Stormy Gale Interactive Project name: Soul Saga Logo (Temporary Logo) Brief description: We are a small, start-up indie studio located in Michigan (USA) seeking a programmer familiar with C#/XNA that is interested in a royalty-based position that will lead to a salaried position on the team after the game is released. This position will require the applicant to work closely with the Project Manager and other Programmers to ensure that scheduled milestones are met. Genre: 2d anime styled, platformer action-based RPG Target aim: Commercial Compensation: Percentage of post-release royalties. Specifics will be discussed with applicants. Technology: Target: PC/Xbox Live Marketplace Engine: Torque X 2D Talent needed: C# Programmers that can program for one or more of the following: UI Player/NPC Skills General Gameplay Duties -Communicate requirements to meet milestone deadlines with Project Manager and Artist -Write the core game logic (Movement, Menu Systems, Combat, etc) -Write well documented notes in code and communicate it's functionality and use to the Project Manager -Place and script interactive elements into levels using the Game/Level Design Document as a blueprint -Script player and creature AI and skills -Insert middleware into game engine source code to supplement lacking technology (such as asset encryption) -Help design and meet required milestones and deadlines Requirements -Strong knowledge of object oriented programming -Ability to read, edit, and recompile engine source code -Exceptional problem solving skills to meet design and market expectations -10 hours a week minimum available to dedicate to project -Self motivation and interest in working with many areas of game development -Strong verbal and written communication skills -Excellent organizational skills -Ability to sign a NDA (have scanner or fax) -Passion to work within a small indie game development group dedicated to producing quality RPGs -Capable of remaining focused and motivated during long-term projects -Fluent English -Capacity to purchase Torque X 2D license (Garage Games) Team structure: 1 Game Designer 4 Artists 1 Programmer Website: www.soulsaga.net Contacts: jobs {at} soulsaga {.} net (Please do not send attachments over 10MB) Previous Work by Team: This is our studio's flagship project. Additional Info: How long will the project last? We've set a hopeful 10 month release schedule. How many programmers are on the team? 1 currently. We are planning on splitting the programming load into sub-sections such as: gameplay, UI, and skills (gameplay may be broken down further). If an applicant is able to take on more than one of these roles at a time and still meet the project deadline, then that is always a plus. How many artists are on the team? There is a composer, character artist, animator, environmental artist, and special effects artist. Roles such as GUI, icons, and other assets are also covered by these artists. Sounds like a big project! Why should I dedicate the time to it? This is the most important question, and one we can answer in confidence. As you can see from our art and presentation, we are a group focused on high production quality gaming. If you know games and marketing, you're aware this style and quality can basically sell itself among anime fans (and there are a lot of us). We're also not looking for anything too fancy with the code, and the game design is flexible. If you're a talented programmer and looking for a great opportunity to get your first commercial game under your belt, or want to be part of something that will expand into a more regular position with almost guaranteed ROI, then this is the rare opportunity for you. Most importantly: we are not a "It'll be done when it's done" hobby project. This is a project that is being funded out of pocket by an individual who is set on turning this company into a career for many people. Our ultimate goal, besides making fun and immersive games, is to find talented, like-minded individuals and allow them to grow with our company. Screenshots Soul Saga Environment Screen Shot Soul Saga is a trademark of Stormy Gale Interactive. Feedback: NONE [Edited by - stormygale on March 20, 2010 3:27:23 PM]
stormygale
stormygale
Received some positive responses so far, but the position is still open.
stormygale
stormygale
Added the website and temporary game logo.
stormygale
stormygale
The programming position is still open.
stormygale
stormygale
Added a concept art section to the website. More art will be available soon.
stormygale
stormygale
Added a guaranteed payment amount (included with royalties) that will be paid at the end of the completed project. Specifics on the time frame of the project will be discussed with applicants.

[Edited by - stormygale on November 3, 2009 8:21:30 AM]
stormygale
stormygale
We've decided to change our targeted platforms from Windows/Mac to Windows/XNA. This also means the original C++ engine we were considering has been changed to a C# XNA based engine.


[Edited by - stormygale on November 3, 2009 8:11:00 AM]
stormygale
stormygale
Edited so applicants also do not need a xna creator's club account or xbox.

[Edited by - stormygale on December 5, 2009 5:47:45 PM]
stormygale
stormygale
Position is still open.
stormygale
stormygale
We've received a lot of positive responses so far and would like to expand the team to a couple more members. The applicant will be working with 1 other programmer on the project.

[Edited by - stormygale on December 28, 2009 12:42:19 PM]
stormygale
stormygale
We are still accepting applicants.
stormygale
stormygale
After months of researching the pros and cons of other dev suites and custom options, we've decided to go back with Torque X 2D.

Applicants are now required to have the capacity to purchase a Torque X 2D license from Garage Games, located here:

http://www.torquepowered.com/products/torquex-2d

[Edited by - stormygale on December 5, 2009 6:15:35 PM]
stormygale
stormygale
We're getting a lot of applicants who want to create an engine from scratch. To clarify this ahead of time, we're using Torque X 2D: we've already licensed it out (including the lead programmer). It has its downfalls, but its saved us months (at a minimum) of development time.

Applicants can only be considered if they're willing to work with this engine. We're sorry for any inconvenience this causes.
stormygale
stormygale
Lots of positive responses so far.

We've a lot of applicants who want to work 5 or less hours a week. To elaborate on the reasons for our requirements:

We're pushing for a 8-10 month release date, so applicants MUST be willing to work at least 10 hours a week minimum, otherwise this will not be possible.
stormygale
stormygale
Added some data to the "Additional Information" section. Things have been progressing on the art side of development, but we're still looking for programmers.

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