Original Post
I have a navmesh that works well based on navigating via the center point of the triangle. i want a more efficient route. take for instance a corner. right now my character has to move to the center of the triangle, taking him "way out" of the way that i want him to go. idealy i want the toon to hug the corner. the other issue is the jagged path it creates when moving across the board. I thought about giving weights to try and smooth the path out, but that wouldn't do anything for a hard corner. thanks for any thoughts.