Original Post
I found this FAQ about Memory Leaks and tried to use it in my own program According to that FAQ it should display file where leak happened, however it remains undetailed: Could anyone help me please? Thank you in advance
//Main.h
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#include <dinput.h>
#include <iostream>
#include <fstream>
#include <time.h>
#include <vector>
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
/* other includes and variable definitions */
{1445} normal block at 0x01ECC338, 4160 bytes long.
Data: <@ > 40 10 00 00 08 00 00 00 CD CD CD CD CD CD CD CD
{1444} normal block at 0x01ECB2B8, 4160 bytes long.
Data: <@ > 40 10 00 00 08 00 00 00 CD CD CD CD CD CD CD CD
{1443} normal block at 0x01E8B238, 262208 bytes long.
Data: <@ > 40 00 04 00 08 00 00 00 CD CD CD CD CD CD CD CD
{1442} normal block at 0x01E871F8, 16384 bytes long.
Data: < @ r > 00 40 00 00 08 00 00 00 E0 72 E8 01 00 00 00 00
{1441} normal block at 0x01E85478, 7488 bytes long.
Data: <@ `F > 40 1D 00 00 08 00 00 00 02 00 00 00 60 46 FF 05