Original Post
Hi, I'd like to learn what was the initial reason for including Cheat codes in release ver.? I personally like cheat codes. I think sometimes it's fun. But maybe it shouldn't be in every game? I'm designing a RTS game with a global Leaderboard, and I thought about enabling secret cheats (as I said, I think it's fun :-) ). How would that effect the player? Will it make the player quit because the game is too easy now and not interesting or challenging anymore? Would the other players feel it's unfair and won't want to play the game? What if I won't reward the player with points, will there be any point(:-)) to the cheat? I think it can be used as a learning tool to master the game. Appreciate feedback, Cheers!