Original Post
Team name: no team name, a one project team gathered just for this project (see the website) Project name: Flying Samurai (working name) Brief description: A WW1. aerial combat simulator. More towards realism than action, but not a 100%, currently with 80% game logic (career, single player), almost complete physics, work in progress graphics, working on networking, AI, and enhancing graphics. Target aim: freeware Compensation: no money. You get credit for all your work and experience. Technology: PC - Win32, C++, ORGE3D, Bullet, enet, OpenSteer, CEGUI/Falagard Talent needed: 3D modelers, texture artists, menu artists, CEGUI/Falagard skilled people. Also, beta testers and >>flight model testers<<, historians. Project page has a much more detailed description Team structure: a university project, four programmers (out of which 2 are leaders) Jan Benes (post author) - team Leader, programmer (other, logic, menu) Oskar Elek - co-leader, programmer (graphics) Marek Hanes - programmer (networking, other) Jan Zahornadsky - programmer (AI, physics) Website: http://tinyurl.com/flyingsamurai/ (includes video, screenshots, and a more detailed description) Contacts: jbenes at gmail dot com , please include "flying samurai" or "volunteer" in the subject. We will reply to all e-mails, if you don't get a reply within a day or two, we didn't get it. You might also post in this thread. Previous Work by Team: atmosphere renderer, a football (soccer) simulation and a platformer game, but you're probably best of looking at the video on the web page Additional Info: We are friendly :) we are serious about finishing it. You can make the project better and get some experience and if it goes well, a line in your CV. We expect basic human decency. Feedback: ENCOURAGING/ANY edit: we also posted here before, in the early stages, see http://www.gamedev.net/community/forums/topic.asp?topic_id=514288 , unfortunately, none of those people really helped.