Original Post
Hi
Is this scenario possible?
I have written a terrain engine which renders to a standard windows DIB surface, it has its own depth buffer (eg an array of floats). No i want to add some guys and monsters to my engine and render them via opengl , is it possible to tell the opengl to do its rendering on my DIB? i wanna first draw the land by my own rendering engine and then draw the other stuff like objects onto it, is it also possible to tell opengl to use my depth buffer and draw the stuff againt it ??
Thanks