Original Post
It seems to me that there is no declaration of D3DXVECTOR3 in D3DX 11. As such I have a few questions for the gurus: 1) Should I be using D3DX10 to get those structures and functions? 2) Should I just not be using the D3DX structures and make my own vector and matrix classes/structures? 3) Is D3DXVECTOR3 defined somewhere else that doesn't require me linking both D3DX10 and D3DX11 (i.e. am I just not including the right file)? I just want to make sure I'm doing things the right way. Thanks for any help.