Original Post
Hello, I'm making a 2d tiled background system that uses quads to render each tile in the background. When the tile is repeating,if many tiles are the same texture next to each other, the problem does not happen. But when a different texture is used and placed next to one of those tiles, a black, some-what flickering line appears in the edge between the two tiles. Almost as if it were z fighting for that edge. I'm just using Obj-c and XCode loading the images up using "imagenamed". Has anyone run into these problems? Or, if you know of the problem and know its name, giving me its name would greatly help me on my search for the solution. Thanks to anyone who can help me.